Newest Review: Keep on the Shadowfell
This week saw Wizards of the Coast's very first Dungeons & Dragons 4th Edition offering - Keep on the Shadowfell. The product is a 64-page adventure that includes quick start rules and five characters, plus three double-sided poster maps. Essentially, this is a sneak peak at the new edition, just over two weeks before its actual release.
Charisma Score: I give H1: Keep on the Shadowfell a Charisma Score of 9 (out of a possible 19, of course). It's worth the buy if you're impatient for some 4th edition crunch, but if you're looking for a solid adventure module I'd spend the time converting something with a better story.
Campaign activity
Last weekend marked the Stormwraiths' final adventure, and my final session of Dungeons & Dragons using the 3.5 ruleset. We had a marathon game session lasting from Friday night until late Sunday evening in order to complete Paizo/Dungeon Magazine's Age of Worms Adventure Path. In the end a CR 27 dracolich was slain after a 5-hour battle and the party went on to fight the demigod Kyuss. By the end of the evening two major characters, Locke and Eliaon, sacrificed themselves to destroy the Worm God and bind him forever in the depths of Eberron.
Now begins the preparation for not only a new campaign, but a brand new game. In several weeks we begin the first chapter of the first story set in the campaign setting of Persirra, a land in a dark age whose Age of Steam has already come and gone, and whose people dwell in a world that is slowly decaying around them. Our story, titled Sins of the Fathers, opens in a little town called Prosperity...